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MEHAK GHAZAL
GAME DEVELOPER

SOLO GAME DEVELOPER

I turn ideas into worlds
you can play.
I design and build original games from the first idea to the final playable world—handling the code, gameplay systems, story and visual direction myself.

SOLO DEVELOPMENT

Built by one person.
From an empty scene to a playable world.
Code
Gameplay systems, UI and interaction.
World Design
Places made for players to explore.
Story
Characters, missions and meaning.
Visual Direction
Scenes, trailers and game identity.

Keep the fire alive.

Catch the orange embers and avoid the blue frost.
Keep your warmth alive for as long as you can.

WARMTH 100 SCORE 0

Survive the Bunker Shift

Keep the heat, power, and air running for thirty seconds. Fix the emergency system before the bunker fails.

SHIFT 30sFIXED 0

SYSTEMS READY

HEAT100%
POWER100%
AIR FILTER100%

MY GAME WORLDS

Games I’m building.
Each project has its own world, gameplay, and visual identity.

SURVIVAL · STORY

last warmth
Survival begins where the warmth ends.
EXPLORE LAST WARMTH →

IN DEVELOPMENT

Next Project
A new game world is taking shape.

COMING SOON

BEHIND THE BUILD

From scene to system.
A closer look at the worlds, systems, and moments I’m building.
behind the scene last warmth
behaind the scene last warmth
behaind the scene last warmth

ABOUT ME

Hi, I’m Mehak.
I’m a solo game developer building original worlds with Godot. I create the code, systems, story, and visual direction behind every project.